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Interactions are a main gameplay element in Life is Strange. Since it is a narrative adventure and heavily focuses on environmental exploration, the player can interact with various objects in explorable areas to discover and gather information on the world and its characters or in order to solve objectives. While exploring Arcadia Baythe playable protagonist Max Caulfield may come across various objects, people, and items of interest that she may look at and usually make a comment on.
This struggle with identity displays itself through the use of social media platforms and the choices made in regards to how one presents themselves to their "followers" or "friends" as well as the information they choose to share. Every social media account is a construction of identity that brands an individual and how they present themselves under a specific presentation. This display of the self through public and private personas can often lead to a blurring of the line between private life and public account, and as a result the individual's identity is altered through their online, marketed self, leading to questions of identity, self-presentation, authentic representation, and community pressures. As well as this, with modern technology the line between what constitutes 'the online' and consequently what constitutes real-life is ever changing and evolving as our understanding of the use of technology changes.